For my animation unit i had to create 3 separate animations, a walk a run and a jump. These animations will be separate form the trailer.
To do this i used the rigged model i created in 3ds Max. The animation process is carried out by moving parts of the rig and setting keys on them at certain points in the timeline, the timelines shows all of the frames of the animation, setting a key on a straight leg, moving the timeline forwards, and then bending that leg with auto key switched on would result in the leg then bending when the animation is played, this simple process applied to the whole model is how ii is animated.
Below is my Walking animation:
To do this i used the rigged model i created in 3ds Max. The animation process is carried out by moving parts of the rig and setting keys on them at certain points in the timeline, the timelines shows all of the frames of the animation, setting a key on a straight leg, moving the timeline forwards, and then bending that leg with auto key switched on would result in the leg then bending when the animation is played, this simple process applied to the whole model is how ii is animated.
Below is my Walking animation:
Below is my Running Animation.
This is the Sneak Animation
This is the Jump Animation
Trailer Production
After creating the animations above as practice I began animating the mech and the cameras for my trailer, because rendering in 720p at full render settings would take a very long time, I rendered out a very low resolution version of my trailer to show my peers and to receive feedback on.
Please note: The trailer below is simply a Pre-Visualization of my final trailer and does not represent the final quality of the finished trailer.
Please note: The trailer below is simply a Pre-Visualization of my final trailer and does not represent the final quality of the finished trailer.
Rendering
Because my trailer my trailer will be shown on large high resolution screens I made sure that I will be rendering at an industry standard 1080p resolution, this is the standard high definition resolution used for movies, TV and real time games engines ( in most cases )
The file type I will output my animation in will be an uncompressed video format so that I can then take the animation at its highest quality into Adobe after Effects and edit the video further in there before rendering it out in a compressed video format
For the render settings I will be turning on final gather to a low setting to simulate photon bouncing (when light takes brightness and colour information and transfers it to other surfaces when it bounces from one surface to another) I will also be turning all of the other render settings to a high setting to get the best results out of my render.
The rest of the render setting sliders, such as image precision and shadow precision will be set too high to achieve the best possible results, this will significantly increase render times but in the end it will be worth it because of the quality of video it will create.
I will be rendering my animation out as an image sequence, this way when all of the images are rendered I can import them into after affects as a video file and edit them further then. If for any reason the render needs to be stopped having the images saved means the render can be resumed at any time, making the rendering process more efficient.
The file type I will output my animation in will be an uncompressed video format so that I can then take the animation at its highest quality into Adobe after Effects and edit the video further in there before rendering it out in a compressed video format
For the render settings I will be turning on final gather to a low setting to simulate photon bouncing (when light takes brightness and colour information and transfers it to other surfaces when it bounces from one surface to another) I will also be turning all of the other render settings to a high setting to get the best results out of my render.
The rest of the render setting sliders, such as image precision and shadow precision will be set too high to achieve the best possible results, this will significantly increase render times but in the end it will be worth it because of the quality of video it will create.
I will be rendering my animation out as an image sequence, this way when all of the images are rendered I can import them into after affects as a video file and edit them further then. If for any reason the render needs to be stopped having the images saved means the render can be resumed at any time, making the rendering process more efficient.
Final Trailer
This is my final trailer, I spent a long time choosing the right sound effects and music to go onto the trailers. I added the sound effects in after effects but almost everything else is just my final 3ds max renders edited together.
The sound effects were found on: https://www.freesound.org
The must can be found here: http://www.newgrounds.com/audio/listen/526966
The sound effects were found on: https://www.freesound.org
The must can be found here: http://www.newgrounds.com/audio/listen/526966